Gameplay
(PLEASE NOTE: this is currently a work in progress, full rules doc to follow)
Skills
Combat
Skills
- All players can use all objects, but your character background will determine what items you start with
- All items can be transferred stolen or looted
- There are no soft skills such as tracking or persuasion
- Healing is item based
- Magic is ritual based, all you need is the relevant ritual script to cast it
- PC stats can change, potentially radically, due to uptime action
Combat
- Combat is mainly callless, although some calls will be used occasionally
- Most players will have 3 hit points
- Once reduced to 0 HP a player can crawl slowly and communicate vocally, but do nothing else, and must roleplay pain
- Once on 0 HP, players will slowly bleed to death for 5 minutes (TBC), unless they are healed or executed sooner
- Armour increases a player's HP